Polish week 1
Welcome to polish week 1!
We reached the polish phase. With only a few weeks before the deadline all major features are implemented now we just have to make everything better. One of our main problems was player feedback. It wasn't alywas as clear when you where under the effect of a power-up or who the tagger is. A big focus this week was to add particles and effects to help visualise the gameplay features.
Particles: We have made more particles!
MainMenu Selection Effect:
We added an extra effect to our blackboard that blend with the environment.
Player Trail VFX with Tagger Trail implementation:
Tagger Trail:
Player Trail:
Hat Highlights:
We added a highlight for the hats, so that we finally can delete the unot fitting purple highlight orb.
A Couple of bug fixes/Optimisations:
1. PowerUp icon in PlayerHud not showing right picture.
2. Hats are now prefab variants
Until next week!
The Tag Team
Get [Group08] TAG
[Group08] TAG
Cooperate. Dodge. Betray. Outsmart. Outrun. Tag.
Status | In development |
Authors | ArneMaris, PiterHillewaert, RobinDecock, Rica_GV |
More posts
- Production week 6May 08, 2019
- Production week 5Apr 24, 2019
- Production week 4Apr 03, 2019
- Production week 3Mar 27, 2019
- Production week 2Mar 20, 2019
- Production week 1Mar 13, 2019
- Prototyping week 2Mar 05, 2019
- Prototyping week 1Feb 26, 2019
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