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Devlog
Submission to DAE Game Projects Jam 2019
[Group08] TAG
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Devlog
Polish week 1
May 15, 2019
by
PiterHillewaert
Welcome to polish week 1! We reached the polish phase. With only a few weeks before the deadline all major features are implemented now we just have to make everything better. One of our main problems...
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Production week 6
May 08, 2019
by
PiterHillewaert
Welcome to production week 6! The end is near and so is the final production sprint. With this post we mark the official end of production, from here on out we'll get out the cleaning material and pol...
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Production week 5
April 24, 2019
by
PiterHillewaert
Welcome to production week 5! After taking a (well deserved, if we do say so ourselves) holiday break we got back to work. Bug fixing and tweaking was the name of the game of last week. Seesaw: Ah, t...
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Production week 4
April 03, 2019
by
PiterHillewaert
Welcome to production week 4! This week we spend the biggest part of our time on fixing problems, reflecting on what we had by this point. Additionaly we added some systems that will serve as a base f...
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Production week 3
March 27, 2019
by
ArneMaris
Heya! Welcome to the final week of our first production sprint. More stuff got added, feedback was applied and another step towards completion has been taken. Let's dive in! Rope: We finally got our h...
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Production week 2
March 20, 2019
by
RobinDecock
Hey you! Welcome to the second week of our production phase. Where we are working on multiple things at the same time and everything is slowly coming together. Mechanics got tweaked and re-added (afte...
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Production week 1
March 13, 2019
by
RobinDecock
2
Hi fellow Game Dev's and Game enthousiasts, After 3 weeks of coming up with game ideas, testing mechanics and creating a praticle structure (artbible, technical design documents, ...) we went into pro...
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Prototyping week 2
March 05, 2019
by
RobinDecock
Hi fellow Game Dev's and Game enthousiasts, Welcome to our second devlog! This week we concentrated our efforts on adding some fun ways to annoy your friends. Letting them trip over a rope or straight...
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Prototyping week 1
February 26, 2019
by
ArneMaris
[1]Camera Perspective? 1.First Person View, Third Person View: We had plans to make dodgerolls one of the main mechanic to avoid being tikked, in FPV it is very difficult to show if you are dodgerolli...
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